Essay – Online gaming is dangerously attractive to the youth
Online gaming is dangerously attractive to the youth Essay: The present generation of youths is exceedingly attracted to playing online video games. This is why the online gaming industry has experienced exponential growth over the last few years. The inception of the online gaming industry traces back to the 2000s when console and PC gaming bright the middle-income groups to the digital gaming platform. In addition with the increase in internet and smartphone usage. The number of youth online gamers increased to a large extent with the fast spread of cell phones in urban and rural areas. In India, the penetration of the internet, high standards of living, freemium games, and an increase in the number of smartphones is high as a result of which the number of online gamers has increased to almost 69 per cent. Hence these people are mostly the victims of physical and mental disorders because of their prolonged addiction to online gaming.
Discussion
As opined by the Google India survey, an average Indian gamer is below the age of 24. In comparison to the females, the males are mostly inclined towards online gaming and it is mostly concentrated among the urban population. Youths are mostly addicted to online gaming because of entertainment and also under the influence of their peers In addition, gaming is also considered by some youths as a means of escalating their self-confidence. Unknowingly these youths face the adverse consequences of gaming which comes in the form of mental and physical disorders.
Internet adoption, high standards of living, easy access to technologies, subscription-free games and also a rise in the adoption of smartphones have compelled the youth to get dangerously attracted to online gaming. In terms of using the internet, it has been found that youths of metropolitan cities have mostly gotten access to internet usage. This is because of the moderate data costs. The income of middle-class and upper-middle-class families has also skyrocketed. This is because youth belonging to those families spend their time in leisure activities which have found it is way into online games. In both urban and rural areas smartphone adoption has increased by 25 per cent which is another cause of the increase in attraction toward online games. Moreover, games that are completely free are easily downloaded by the majority of the youths and thus the rise of freemium games has increased to a large extent.
The World Health Organization has considered gaming addiction as a severe mental health issue. Furthermore, it is also said that playing online games for a longer duration causes stiffness, soreness, backaches and numbness. It also leads to interpersonal conflicts. Several online games such as Fortnite, Roblox, Rocket League and Grand Theft Auto indulge gamers in toxic online communities. The anger and frustration so gathered are released on other people. Gaming such as Blue whale, and Momo also leads to suicidal thoughts and it has been reported that suicides have taken place due to excessive addiction to such games.
Conclusion
To conclude it can be said that youth have become dangerously addicted to online gaming because of the easy access to mobile phones, the internet and technology, the availability of free games and the high standards of living. As a result, they have become the victims of a multitude of physical and mental health problems.
FAQs
Q1. Mention two reasons that have led to the increase in the addiction of youth to online games.
Ans: These are easy access to the internet and high standards of living in metropolitan areas.
Q2. State the name of two games that are toxic in nature.
Ans: These games are Fortnite and Roblox, which are toxic in nature.
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